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Media & Entertainment

Media platforms that keep audiences coming back.

Content and streaming platforms, subscription and membership apps, and community features for publishers, creators and entertainment brands.

  • Content platforms
  • Video streaming
  • Subscriptions
  • Community features
A film crew working on a soundstage with lights and cameras
The problem

What gets in the way today.

01

Content in too many tools

Publishing the same piece to web, app and social takes hours of copying.

02

High expectations

Audiences compare every app with the biggest streaming services.

03

Monetising fans

Turning occasional viewers into members needs a smooth, trustworthy flow.

A film crew working on a soundstage with lights and cameras
04

Audiences on many platforms

Content needs to work on web, phones and TVs, each with its own rules.

05

Publishing takes too long

Getting content live involves too many manual steps and people.

06

Little data on what works

It is hard to see which content people really watch or read.

What we build

Media & Entertainment software we can build for you.

Content platforms

Publish articles, video and audio once, to web and apps.

Video streaming

Streaming through established video services, with access rules for members.

Subscriptions and memberships

Plans, trials and paywalls through an established billing provider.

Community features

Comments, profiles and notifications with the moderation tools you need.

Ticketing and events

Sell tickets, manage guest lists and check people in.

Audio and podcasts

Players, feeds and member-only episodes.

Recommendations

Suggest what to watch or read next based on what people enjoy.

Audience dashboards

See what people watch, read and share, with privacy in mind.

Solutions

Where most media & entertainment projects start.

Three common starting points. Most products grow to include more than one, and every scope is shaped around your needs.

For audiences

Content app and website

  • Video, audio or articles
  • Search and recommendations
  • Accounts and favourites
  • Web and mobile
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For your team

Publishing tools

  • Content scheduling
  • Media library
  • Roles and approvals
  • Previews
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For revenue

Membership and events

  • Plans and paywalls
  • Ticketing
  • Offers and codes
  • Reports
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How we work

What we take care of in media & entertainment.

Every sector has its own rules and habits. These are the things we plan for from the first workshop, so they do not turn into surprises before launch.

Technology that suits this work
  • React and Next.js
  • React Native
  • Node.js
  • Video hosting and streaming services
  • Stripe billing
  • Speed and scale

    Content delivery networks and caching so launches do not fall over.

  • Easy publishing

    Editors that let your team publish without a developer.

  • Moderation

    Tools to keep comments and communities healthy.

  • Rights and access

    Control who can watch what, by plan, region or date.

What changes

What good software gives your team.

Faster publishing

Fewer steps from idea to live.

Every screen

Content that works on any device.

Know what works

Clear audience data.

Direct revenue

Memberships and tickets you own.

Loyal audiences

Recommendations and reminders.

Simple for your team

Tools editors enjoy using.

A film crew working on a soundstage with lights and cameras
Trends

Where media & entertainment is heading.

  1. 01

    Direct-to-audience

    Creators and publishers are building their own apps and memberships.

  2. 02

    AI for content workflows

    AI helps tag, caption and summarise content, with editors in control.

  3. 03

    Short-form and live

    Short videos and live events keep audiences coming back.

  4. 04

    Privacy-friendly analytics

    Audience measurement is moving away from third-party tracking.

Why CrowdApps

How we work with media & entertainment teams.

01

Scope agreed in writing

Before any work starts you get a written scope, timeline and price, so everyone knows what is being built.

02

Working software every week

Weekly demos of real, working features. You see progress and can change direction early.

03

You own the code and IP

Everything we build is yours: source code, designs and accounts, handed over in full.

04

NDA before we see your idea

We sign an NDA before you share details, and the same senior team stays with you from start to finish.

Our process

From first call to launch and beyond.

  1. 1

    Intro call

    A short call about what you need, who will use it and what is in the way today.

  2. 2

    Written scope

    Features, timeline and price in writing, with an NDA signed first if you need one.

  3. 3

    Design

    Clickable screens you can test with real users before we build.

  4. 4

    Build and weekly demos

    Working software every week, so you can steer as it takes shape.

  5. 5

    Test and launch

    Testing on real devices, then release to the web or the app stores.

  6. 6

    Support and grow

    Monitoring, fixes and new features in planned releases.

How our work carries over

Content management, video in learning platforms, subscriptions and member apps are things we have built in other sectors, and we are happy to talk you through how they carry over.

Talk to us about your project →
Questions

Asked by media & entertainment teams.

Do you build your own video streaming?

No. We use established video hosting and streaming services, and build the experience, access rules and apps around them.

Can editors publish without a developer?

Yes. We set up content tools your team can use day to day.

Can you build video streaming?

Yes. We use established video hosting and streaming services so playback is reliable, and build the app experience around them.

Can editors publish without a developer?

Yes. We build content tools so your team can create, schedule and update content themselves.

How much does a project like this cost?

It depends on scope: the number of user types, features, integrations and platforms. After a short call we send a written scope with a fixed price or a monthly team cost, so you can decide before anything starts. You can also get a first range from our project estimator.

How long does it take to launch?

A focused first version usually takes a few months, and smaller tools can be faster. We agree the timeline in the written scope and show working software every week, so you can see it taking shape.

Who owns the code?

You do. The source code, designs, documentation and app store or cloud accounts are yours, and we hand everything over in full.

Do you support the product after launch?

Yes. We offer ongoing support, monitoring and updates, and we can keep adding features in planned releases. You can also take the code to your own team at any time.

Tell us about your project.

Share your requirements with our team. We'll review your enquiry and get in touch to discuss the next steps.